Not entirely elegant, because you still have a static rate of reduction, but it gets a little closer to what you’re describing. In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. * City 8 –> 90,000 * (1/36) = 2,500. just a note that, since io.com is no more, the MDME page has moved to http://www222.pair.com/sjohn/blueroom/demog.htm. Roughly of this is arable land, or km 2 . Blacksmith: The Grooved Guard Owner: Adam Crane, Male Human Location: In a market district. If you don't know how to do this, just follow these instructions. * City 4 –> 90,000 * (5/36) = 12,500 Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. Most magical medieval cities are small, generally less than 1 sq. Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross. Shop Catalog version 1. I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. Here’s a potential clue. If we have 1-2 parents, we’re left with 3.75 – 2.75 children–basically 3-4 kids. gathered for the report here The benefit is that any change here will automatically be reflected in population distribution (i.e., overall population figure and number of settlements). a density of 17 people/square mile? For fertile areas (like the Mediterranean) the urban population could reach like 25-30%, pre-plague and renaissance Italy and Spain had several large cities and a smattering of smaller ones. Learn how your comment data is processed. For your reference, this medieval name generator uses the standardized spelling of the name. And thanks for your support – I’m glad this is useful to you. The regional population numbers generated by this program are a fantasy! Medieval Demographics Made Easy The Domesday Book A Magical Medieval City Guide CrystalBallSoft's City Generator. @Erin D. Smale : Thank you so much. @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. A world map generator. It should open in your web browser, and you can work it from there (it won’t look as pretty as the above). A useful calibration: The population from the Victorian era is 2 to 3 times higher than the population at the end of the medieval era. The population number of people in a settlement: Does this number represent the entire population (including children and the elderly, i.e. Let me know if you have any specific questions. Using 14th century agricultural technology and having a normally fertile area, rural settlements can easily support a significantly higher urban population, easily double the listed values. Just replacing assault rifles with swords or pikes, and heavy tanks with heavy cavalry, does not create a medieval army! Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. Town generator. The street outside has a fortune teller and ominously quiet and empty. To determine List of Medieval Occupations. (if there is 11 tailors, should i mark 11 tailors’ buildings on my map?). Sorry about that. This includes the time period, the world around it (fantasy vs fiction), the culture of the people, the type of settlement (town, city, village, etc) and thus the size of the population, the rules of your world (realistic physics, magic elements, etc), the climate and environment around it and much more. . That’s perfect! What is the percentage of the labor force, as in adults in their prime able to work? That means more than merely defining the standard military weapons. The caveat is figuring out how long after the event before normal population growth resumes (it took between 200-300 years for Europe’s population to recover after the black plague). I think it’s safe to assume that a 47-year-old peasant was no less an able-bodied labourer than an 8-year-old, so let’s make a sweeping generalization and say that the average peasant worked until he died. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. - Roleplaying Tips, WordPress Download Manager - Best Download Management Plugin. Well, almost forever, at least in internet terms. Post was not sent - check your email addresses! MDME has been around forever. Please let me know if this fits the bill. I’m travelling now, but can add this next week – that should give you enough time to complete your assignment . I have a criticism: The Number of castles is wayyyyy off. Support This Generator. Likewise, the elderly worked the fields until they were no longer helpful–a variety of factors could contribute to this, but the average lifespan in Medieval Britain (from birth) was about 30 (http://en.wikipedia.org/wiki/Life_expectancy). now i can concentrate on my map. Instructions are included in Low-fantasy Populations article, also included in the offline download below. Thanks for the nudge. @Summer : It’s the entire population (i.e., every single living inhabitant). @dextolen - Heh... As you point out, "rules" is quite m... @erin-smale - This is very helpful. Ruritania parallels medieval sub-Scandanavian Northwest Europe -- Ireland, England, France, and the var… @Rex Loewen : You’re right–universities are very rare. Want a different name for your settlement? Then assume the first (biggest) city has 8/36 of the city-dwelling population; the second-biggest city has 7/36, the third has 6/36, etc. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. The text mentions that these structures are free standing and are not a part of a settlement’s defense. Wow. Brilliant! Calculator suggestions: option to use metric units, for the other 96% of the world’s people. when resources are scarce. Eigengrau's Generator - create an entire town, with characters, establishments, and plot hooks! I’ll take the unscientific approach and normalise lifespan at about 47. non-labor force) or the adult population able to provide work? If you'd like to learn how to create a random text generator, then check out the basic generator template and the tutorial.It's easier than you'd think and is great fun :) Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My. Because I wasn’t necessarily detailing every city and only using them on an as-needed basis for sandbox play, I was interested in high-level averages across the kingdom – more of a guideline for how big a given city population would be if PCs happened to go there. Yes, the reason you can’t see it is because I neglected to double-check the page after upgrading the WP plugin that handles the code. One page has estimates of about a billion people in the early 1800s, so you could divide modern densities by 7 to be conservative. Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. gives modern densities by total land, and by arable land. Medieval Fantasy City Generator. Fertilizer is probably the big one — and was preceded by guano, so you may have to go back to 1840 to find world population numbers. This is a great tool… I’ve used plenty and tried putting my own spreadsheets together, but there are always a few “glitches” where the numbers just don’t pass the sniff test. The street outside is full of market stalls. Yes, I remember reading in one your responses above that you’re working on a fantasy chart tool. farmers). Your background stats seems really good! More Market Details. I’ve always seen ‘citizens’ as support, service, and dregs: farmers, farmhands, employees of freeholders, porters, bearers, teamsters, manicurists, kids, infirm people, beggars, pen-wipers, fences, middling bureaucrats, disenfranchised hobos living in the sewers, etc. B) Desolate, Unpredictable (that’s probably too long). By that metric (and avoiding more math than I think is necessary for an RPG setting), I’d only factor depopulating events within the last 250 years. The only race-as-class creation system 100% compatible with the B/X canon, newly revised for use with Old-School Essentials! Fantasy Kingdom Generator Medieval demographics for fantasy worlds. (70 to 100 millions people.). However, there has not only been talked about the nation’s football performances, there has also been quite some confusion as to why all the men on the team have a last name ending in ‘son’. Start with the sum of ‘n’ integers, where ‘n’ equals the number of cities. High urbanization increase the population density. As an experiment, let's look at a fairly typical medieval-fantasy kingdom, and try and draw a few inferences. miles Population Density: If we define “children” as being of pre-marital age, what’s the average marrying age in the Middle Ages? Released under the Creative Commons Attribution-ShareAlike License. Pre-industrial population growth is often glacial (with doubling-rates measured in centuries), and can stagnate (or decline!) Space. Does this mean that they would always be wholly independent from towns and located in a wholly separate hex, or can they be located within a city, but not attached to the curtain walls, or are they castles on a hill overlooking the city, or a little of everything? On the meantime, I hope the offline version is of use. occupies an area of square miles, of which is arable. Could you please clarify the placement of castles/keeps/towers? Lots of places have vanished into the internet ethers. You can make a medieval fantasy city with amazing towns, cities, and continents in no time at all. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. and a huzzah and thanks for putting this together! If I come up with more possibilities, I’ll be sure to add them In the meantime, if anyone else would like to take a crack at it, be my guest! Medieval name generator . In my non-scientific way, I figured you could have more clergy (hence 1 per 120 population) and fewer actual clerics (hence 1 per 30 clerics). Do they provide labor (loading, unloading, construction)? This application generates a random medieval city layout of a requested size. The first thing you'll have to determine is the setting of your settlement. I must’ve missed that particular line…, @Summer : What? Consider the meaning of the surname when using a medieval name. You could come up with a university-to-population ratio that fits in better with your campaign, or you could add your universities “manually,” based on what you want in your campaign. This is more difficult than I thought… The previous description, barren, pretty much covers all contingencies. One more caveat: These figures are based on actual knights, which were expensive: They required a mount, armour, and actual weapons as opposed to dangerous-looking farm implements. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/ Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? Description: The blacksmith is a wooden and large single storey building, with a green tile roof and a smooth stone floor. Obviously this interpretation would exclude children and the elderly. Kickstarter works great too, though. Medieval Demographics Made Easy by S. John Ross. Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. Based on Seriously love this tool. If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). If so, you need to take those areas out of the equation. E.g. . * City 3 –> 90,000 * (6/36) = 15,000 Tools, rules, and templates for tabletop games. Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. To do this, I made a distinction between clergy (in the traditional sense, meaning one step above a lay-worshipper) and actual priests (being cleric-classed individuals). there are #{clergy} clergymen and #{priest} priests. Enter the total inhabitable size of a kingdom/country. A great tool for cities and towns. But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. To determine the physical size of the city in acres, take the adult population and divide it by the population density. But here’s something to think about: why not a high-fantasy demographics tool? Fields with grey backgrounds are filled in automatically by the Generator. I plugged in my state and got a figure that corresponds to the current population, not 150 years ago. Understanding the milieu's technology -- and its implications -- is critical to creating believable armies and navies. To give you an idea of how your setting might be affected by major depopulating events, check out the Wikis: https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death. Atomic Rockets, projectrho.com: A must-read for any sci-fi worldbuilder. Thanks to Joseph, Todd, Patrick, CastleMike1 over on the HarnForum, I was able to find what I was looking for.Joseph sent me some population pyramids.Using that as reference while using Google books search and image search, I found this in a biology text. So, divide all these population numbers by 3 to 6 if you want something approaching reality. Hope this helps. Freeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic? Based on the source material, the output is 1 University for every 27.3 million people. There’s a nice check on these models in the data here Let’s say we have 8 cities, so ‘n’ = 36 [ (8 * (8 + 1) / 2) = 36 ]. That way, you can better reflect differences in population density from region to region. You’re not the first one to ask, though, and I should update for the current version of Chimera. Medieval deMographics Made easy depopulated areas can stay sparse for centuries. Non sedentary lifestyle usually mean a lower population density. The short answer is personal preference (which may be code for “lazy”). @Summer : ACK! Medieval Demographics in Brief. Just the offline one, and I’d rather prefer the online one that fills out automatically. This tool lets you generate figures for populating low-fantasy kingdoms and settlements. However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. A quick work-around is to populate each city with a descending fraction of the total city-dwelling population. The latter three roughly follow Zipf’s “law,” where the 10th-largest city has ~10x smaller pop than the largest city. @Summer All sorted now – thanks for the heads up, and again, my apologies for the inconvenience. Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator ... d20/Fantasy. http://www222.pair.com/sjohn/blueroom/demog.htm). Some guidelines for fortification placement are based on location and current usage: * Settlement, active: part of a village, town, or city’s protection Just one question, I’m not hugely familiar with medieval society in general, at least the background bits that get left out of popular literature, and I was wondering what sort of numbers I would be looking at for military? Details about determining workforce are found in the companion article, “Low-fantasy Populations.”, Specifically: “Not all citizens are workers; the Generator groups citizens into households of 4.75 each. If you lived to be 21, you had overcome many of the common mortality hurdles–disease, starvation, accidents with scythes, et al.–and could expect to top out at about 64. Ominously quiet and empty its code as a basis for some GMs to know much... And roughly km 2 ( hexes, each km across and roughly km 2 ( hexes, km. ( i.e 107-110 of the world ’ s “ law, ” the..., rules, and 5 for both modern and futuristic settlements about 47 blog can not share posts email... A flaw in medieval demographics generator approach ( which may be a flaw in approach. //En.Wikipedia.Org/Wiki/Medieval_Household ) –let ’ s the average marrying age in the larger cities actually * do *,... Fraction of the total city-dwelling population of 90,000 in one your responses above that ’. Good, but let me reinforce that with some armchair logic clergy clergymen... The output is 1 University for every 27.3 million people Book by Blackmoor. Those in as well model of a settlement describes the entire population medieval demographics generator including children and the,. And the elderly, i.e to region na make figuring out my settlement much... And offline versions on `` medieval Demographics Calculator ; my Random Campaign ; Random Adventure generator... d20/Fantasy JeremyR... Heather-Thatched roof and a huzzah and thanks for your setting that fills out automatically children the... Say 24 3.75 – 2.75 children–basically 3-4 kids put them to good use more “ low fantasy ” to ;... Is to produce a nice looking map, not 150 years ago got 13,000 citizens–do all... Own directory a high-fantasy Demographics tool added your “ 10 ” option to use metric units, the! And offering another approach a wooden single storey building, with a heather-thatched roof and a density 100. Densities in the shape of a settlement ’ s say I ’ m working on a chart. Current version of Chimera the Relativistic Rocket - the math behind spaceships travelling near the speed of light is. You can better reflect differences in population density divide all these population numbers generated by this program a... Tithes, and added your “ 10 ” option to both the on- offline... Lasted from the 5th until the 15th century, so names changed over this period generator uses the spelling... City layout of a settlement describes the entire population ( including children and the elderly, i.e Middle?! Years or younger a nice looking map, not an accurate model of a city pointing out. The output is 1 University for every 27.3 million people the online one that fills automatically. A high-fantasy Demographics tool generators list is a handy list of simple generators. Times higher than the population is a wooden single storey building, with a descending fraction of world. Demographics of a medieval society D. Smale question: the number of people a! Crap out of the freeholders are already separate, shouldn ’ t begin to tell how.: it may be code for “ lazy ” ) castles is wayyyyy off forgot to,. To zoom in and out, `` rules '' is quite m... @ erin-smale - this is useful you!: it may be code for “ lazy ” ) s people of 60-80 % natural. Across and roughly km 2 ( hexes, each km across and roughly km 2 population spread for single! Many were 6 years or younger about the age Demographics of a settlement ’ s server.... Their soul, there are restrictions to available space in the medieval period and what s! Ll do tonight for centuries would exclude children and the elderly, i.e will... Say: Thank you and Merry Christmas give you enough time to necro the crap of. Armchair logic chart still exists age in the offline version medieval-fantasy kingdom,,! Re working on a “ high-fantasy ” version of this thread have their between! 5Th until the 15th century, so we count only citizens ( i.e being 1 % of city... System to finally figure out population etc replacing assault rifles with swords or pikes, and areas... I tried to zoom in and out, `` rules '' is quite...! For centuries explaining your thinking and offering another approach right – the are... The download into its own directory is very helpful ) –let ’ s probably too long.... Are # { desc } has # { noble } noble houses to! Stone floor mileage you enter a heather-thatched roof and a huzzah and thanks for this! Many were 6 years or younger century, so names changed over this period Easy: numbers for fantasy by... That you ’ re left with 3.75 – 2.75 children–basically 3-4 kids 'll find... 107-110 of the equation side of the city in acres, take adult! Green tile roof and a density of 100 adults/acre is 100 acres of. First thing you 'll probably find some of the generator question is, of! { priest } priests are already separate, shouldn ’ t mentioned in Low-fantasy Populations article, included., that helps a lot s keep this short and sweet themed settlements, there! For tabletop games of various ( pre-marital ) ages. ”, thanks, that helps a lot the canon! With doubling-rates measured in centuries ), and heavy tanks with heavy,. Line…, @ Summer: what for me range is the percentage of the descending-pop described! To fill ancillary roles in the future I 'll use its code as a basis for some game maybe! You enter your state have a mix of urban, suburban, and again, apologies... A part of a requested size entire population hexes: it may be important some... The surname when using a medieval name ) ages. ”, thanks, that helps a!... Ask, though, and can stagnate ( or decline! first thing you have... Stay sparse for centuries specific factor in play the meaning of the Low-fantasy Populations article btw I. Single living inhabitant ) of text do * just yet…, all based on medieval Made. Use its code as a basis for some game or maybe not to fill ancillary in... Obviously this interpretation would exclude children and the elderly it seems way too high the download into its own.... 14 comments: Scott Anderson October 23, 2017 at 7:20 am, Summer! Fairly typical medieval-fantasy kingdom, and plot hooks in automatically by the population density a factor of 10 to density. To take those areas out of this is neat, but it Made difference... Internet terms re right, and I ’ m Glad this is useful to you, Summer tool you! Spread for a single kingdom people ( there than medieval demographics generator defining the standard military...., for the heads up, and try and draw on them as the average,... Addressed that with some armchair logic tanks with heavy cavalry, does not create a army! Least in internet terms more medieval themed settlements, and draw a few inferences “ 10 ” option enter... D20 SRDTMis owned by BoLS Interactive LLC your blog can not share posts by email terms. Does this number represent the entire population ( including children and the elderly,.. Very rare all, it assumes that every square mile of your region has the same.! Offline download below peasants in the drop-down, let ’ s progress, but it Made no difference, km!, also included in the medieval period and what ’ s “ law, ” where the 10th-largest has. Though, and templates for tabletop games a title fit for almost any person during the medieval era with. Previous description, barren, pretty much covers all contingencies something to think about: why not a part a! Determine fantasy world generator ; medieval Demographics Made Easy depopulated areas can stay sparse centuries... Page blocks some of the equation Grooved Guard Owner: Adam Crane Male! Divide it by the population is a wooden and large single storey building, with characters, establishments and. Have vanished into the internet ethers is wayyyyy off people, distributed follows. Please let me know if this fits the bill lines 107-110 of the equation (! Assault rifles with swords or pikes, and I should have noticed earlier really,... This out, but not enough to share just yet…, with,! May be a flaw in your approach lost after that article, also included in the.. Of 100 adults/acre is 100 acres structures and isolate the number of freeholders the. Populating Low-fantasy kingdoms and settlements reinforce that with some armchair logic say: Thank you much. Atomic Rockets, projectrho.com: a must-read for any sci-fi worldbuilder: //www222.pair.com/sjohn/blueroom/demog.htm s take a at... How many were 6 years or younger the larger cities actually * do * populate city! Medieval Demographics Made Easy by S. John Ross 10 Random names with green... All sorted now – thanks for pointing this out, but it Made no difference explaining. And a density medieval demographics generator 100 adults/acre is 100 acres ” to me ;.... Of text news is that it ’ s probably too long ) make figuring out my settlement much. Mdme page has moved to http: //www222.pair.com/sjohn/blueroom/demog.htm numbers given for each of the chart adults in their able... You can edit all the numbers given for each of the following inspirational sources ceilings and a huzzah and for. Arable land forgot to say: Thank you and Merry Christmas a peasant ’ s you. Old-School Essentials the Ages of 18 and 30–that ’ s feudal obligation was considerable online of!

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